Comparing Agile Work Units; Epic, User Story & Task

Comparing Agile Work Units; Epic, User Story & Task
Comparing Agile Work Units; Epic, User Story & Task

Agile User Story Creation for Scrum Masters; clarity, value and readiness

Agile User Story Creation for Scrum Masters; clarity, value and readiness
Agile User Story Creation for Scrum Masters; clarity, value and readiness

Waterfall vs Agile Methodology, Pros & Cons

Waterfall vs Agile Methodology, Pros & Cons
Waterfall vs Agile Methodology, Pros & Cons
Agile vs Waterfall
Agile vs Waterfall

Mark Whitfield IT Project Manager, Brief Summary

Mark Whitfield is a highly experienced, SC-cleared Senior Project Manager and IT professional with over 31 years of experience in both public and private sectors, specializing in software development, cloud migration, and IT systems delivery.

He is currently associated with Capgemini (since 2016) and runs a project management resource website, PROject Templates.

Joined Capgemini in 2016 having worked at ascending points in software development lifecycle projects for over 31 years
Joined Capgemini in 2016 having worked at ascending points in software development lifecycle projects for over 31 years

Key Qualifications & Experience:

  • Roles: Senior Project Manager, Engagement Project Manager, Delivery Manager, and former programmer.
  • Methodologies: PRINCE2 Practitioner, skilled in both Waterfall and Agile (SCRUM) approaches.
  • Sector Experience: Extensive experience in finance and banking, including ATM software swap-outs, cloud migration (Azure, AWS, Power Platform), and POS monitoring systems.
  • Background: Graduated in Computing in 1990; worked as a developer (COBOL, SQL, Tandem / HPE NonStop) before transitioning to project management.
PRINCE2 Practitioner, skilled in both Waterfall and Agile (SCRUM) approaches
PRINCE2 Practitioner, skilled in both Waterfall and Agile (SCRUM) approaches

Professional Highlights:

  • Delivered major projects for clients such as Barclays, Bank of England, HSBC, Royal Mail Group, UK & Welsh Government, Heathrow, and Jaguar Land Rover.
  • Led complex IT infrastructure projects and business transformations.
  • Maintains mark-whitfield.com, offering over 200 project management templates, trackers (RAID, budget, benefit, cost etc.), and many plans for Agile / Waterfall projects including 30+ Plan On a Page (POaP) and MS Project MPP examples (click on Blog above for a summary).
  • Provides specialized templates for PRINCE2 7th edition and MS Project (MPP).
December 2022 – C&CA UK’s Communications & Engagement Award Winner – Cloud & Custom Applications – Capgemini UK
December 2022 – C&CA UK’s Communications & Engagement Award Winner – Cloud & Custom Applications – Capgemini UK
November 2017 – Advanced Engagement Management Course – Level 2 Exam
November 2017 – Advanced Engagement Management Course – Level 2 Exam
June 1990 – Higher National Diploma in Computer Studies (DISTINCTION – overall top) – BIHE
June 1990 – Higher National Diploma in Computer Studies, Distinction

Read more…

Agile ScrumBan, Structure of Scrum, Flow from Kanban

Agile ScrumBan, Structure of Scrum, Flow from Kanban
ScrumBan Structure of Scrum Flow from Kanban
Agile ScrumBan, Structure of Scrum, Flow from Kanban

Priorization Techniques in Agile Scrum

Priorization Techniques in Agile Scrum
Priorization Techniques in Agile Scrum

Prioritization in AgileScrum is the systematic process of ordering Product Backlog items to maximize value delivery. These techniques are generally categorized by their primary focus: customer satisfaction, business value and economics, or collaborative consensus.

Category 1: Customer-Centric Frameworks

These methods prioritize features based on how they impact the end-user’s experience and satisfaction.

  • Kano Model: Categorizes features into three main types: Basic Needs (expected essentials), Performance Features (linear satisfaction), and Excitement Needs (unexpected “delighters”).
  • User Story Mapping: Visualizes the entire user journey to identify the most critical paths and “skeletal” features needed for a Minimum Viable Product (MVP).
  • Opportunity Scoring: Uses customer research to find gaps where importance is high but current satisfaction is low, identifying high-potential opportunities.

Category 2: Economic & Quantitative Models

These data-driven techniques use formulas to balance value against implementation costs or risks.

  • Weighted Shortest Job First (WSJF): Prioritizes tasks by dividing the Cost of Delay (value, urgency, and risk reduction) by Job Size (effort). The goal is to deliver the most value in the shortest time.
  • RICE Scoring: Calculates a score based on Reach (number of users), Impact, Confidence (certainty in estimates), and Effort.
  • Cost of Delay (CoD): Measures the economic impact or potential revenue loss of not delivering a feature within a specific timeframe.

Category 3: Stakeholder & Team-Based Consensus

These collaborative methods are used to reach agreement among diverse stakeholders or team members.

  • MoSCoW Method: A qualitative technique that buckets items into Must-Have, Should-Have, Could-Have, and Won’t-Have for a specific release cycle.
  • 100-Dollar Test: Participants are given a hypothetical $100 to “spend” on features, revealing what they value most through resource allocation.
  • Priority Poker: A gamified, collaborative approach where team members anonymously vote on an item’s priority level to remove bias and foster discussion.

Category 4: Structural & Visual Matrixes

These tools help teams visualize trade-offs, typically using 2×2 grids.

  • Value vs. Effort Matrix: Plots tasks on two axes to identify Quick Wins (high value, low effort) and Major Projects (high value, high effort) while avoiding “thankless tasks”.
  • Risk/Value Matrix: Balances potential business rewards against technical or project risks to decide which high-value but high-risk items to tackle early.
  • Stack Ranking: A “forced ranking” method where every item has a unique, linear position (1 to N), preventing the “everything is high priority” trap.

Priorization Techniques in Agile Scrum

SAFe Scaled Agile Framework

SAFe Scaled Agile Framework
SAFe Scaled Agile Framework

Degree 53 was a Manchester-based digital agency specializing in user experience, design & software development

Degree 53 is a Manchester-based digital agency specializing in user experience (UX), design, and software development, primarily for the online gambling and sports betting industries.

Founded by Andrew Daniels in 2013, the agency has built a reputation for developing high-stakes transactional mobile apps and websites for major operators like Betfred and Scientific Games.

Following its acquisition by Bally’s Corporation in 2021, it now serves as the Sports Product Studio for Bally’s Interactive, focusing on North American gaming products.

Comprehensive Evaluation Timeline

  • 2013: Founding and Launch
    • Andrew Daniels, a former Betfred employee, founded Degree 53 Limited on May 21, 2013, with initial backing from Betfred founder Fred Done.
    • The agency initially established its office at The Sharp Project in Manchester.
  • 2015: Regulatory Milestone
    • In April 2015, the agency secured a Remote Gambling Software license from the UK Gambling Commission, a rare credential for a digital agency that allowed them to build bespoke transactional gambling platforms.
  • 2016 – 2017: Rapid Expansion
    • In 2017, the agency moved to a new HQ in Steam Packet House, Manchester, after recruiting over 30 new staff members, bringing its total headcount to 75.
    • The firm diversified its portfolio during this period, developing products for non-gambling clients like Vibe Tickets.
  • 2020: Sharp Gaming Spin-Off
    • Founder Andrew Daniels launched Sharp Gaming, a B2B gambling technology business, with £25 million in investment from Fred Done.
    • While Sharp Gaming focused on full-stack platform services, Degree 53 continued its focus on UX and front-end development under new Managing Director Richard Wagstaff.
  • 2021: Acquisition by Bally’s Corporation
    • On October 27, 2021, Bally’s Corporation acquired Degree 53 to bolster its internal technical unit for the launch of products like Bally Bet 2.0.
    • The team of 54 experts was integrated into Bally’s Interactive but remained based in their Manchester studio.
  • 2024 – 2026: Consolidation and Leadership Changes
    • The agency remains an active subsidiary of Bally’s. Recent regulatory filings indicate leadership transitions, such as the appointment of Raja B-Sheikh as a director in August 2025.

Summary of Key Services

  • Bespoke Development: Building native mobile applications (iOS, Android) and responsive web platforms.
  • UX/UI Specialization: User-centered design approach, including mapping customer journeys and conducting user testing.
  • Industry Expertise: Complex system integrations, data feed management, and API development specifically for the betting, gaming, and lottery sectors.

Key Areas Summarised

  • Core Focus: High-quality digital solutions for complex, regulated industries.
  • Key Services: UX/UI Design, Native iOS & Android Apps, Web Development, API Integrations, and Digital Strategy.
  • Strengths: Strong focus on user journey and engagement, particularly in betting platforms. They are noted for bringing high-quality digital solutions at competitive prices.
  • Impact: A significant player in the Manchester digital scene, moving to larger premises to accommodate growth from 50 to 75+ staff between 2014 and 2017.
  • Acquisition: In 2021, Degree 53 became the Sports Product Studio for Bally’s Interactive, supporting its North American expansion.

Key Clients and Projects

  • Betfred/Totesport: Mobile betting apps and websites.
  • Bally’s Interactive: Currently developing sports products.
  • Vibe Tickets: Developed a secure ticket-selling app.
  • Sofology: ‘My Account’ functionality.
  • Other projects: Ready for School, Football Acca, Horse Tracker.
Degree 53 logo Manchester Based
Degree 53 Logo

Key Company Facts

  • Acquisition: Acquired by Bally’s Corporation in October 2021 to advance its global sportsbook and mobile platforms.
  • Specialties: Mobile app development, UX/UI design, Bespoke .NET development, and API integrations.
  • Major Clients: Historically has worked with Betfred, Scientific Games, and Gamesys brands like Rainbow Riches.
  • Office Location: They are currently based at 60 Spring Gardens in Manchester city centre. Previous locations included Steam Packet House and The Sharp Project.

Mark Whitfield involvement 2014 – 2015 :

In late 2014, I joined Betfred as a Senior IT Project Manager in the Gambling and Casinos industry delivering multiple projects for both Betfred online and mobile (iOS, Android and Windows) using the Agile SCRUM framework. Project deliveries covered payment gateways and methods, sportsbook for football and horse racing amongst others and the online virtual (computer generated) gaming components.

As a major part of this allocation, I also linked into Degree 53 for project/ app status and aid in the setting of priorities for their Betfred specific software delivery.

Degree 53 was a Manchester-based digital agency specializing in user experience (UX), design, and software development
at Degree 53 Manchester office, 2015

Projects varied in size and cost and extended over multiple phases requiring the management of many software suppliers, each delivering different aspects of the solution from fraud detection, frontend, middleware, payment services and mobile apps.