Entex Space Invader handheld electronic game

The Entex Space Invader handheld electronic game is a classic VHF-style portable arcade unit released in 1980. It is highly sought after by collectors of vintage 1980s electronics. I used to have one in the early eighties, my first taste of computing technology and gaming.

Design & Hardware

Entex Space Invader handheld electronic game
Entex Space Invader handheld electronic game
  • Form Factor: Large wedge-shaped black plastic tabletop/handheld console designed by Entex Tokyo.
  • Display Type: Vibrant, bright-green Vacuum Fluorescent Display (VFD) that mimics retro arcade visuals.
  • Power Source: Requires 6 AA batteries or an external AC mains power adapter.
  • Controls: Physical mechanical buttons, including left and right directional keys and a dedicated fire button.
Entex Space Invader handheld electronic game, close up
Entex Space Invader handheld electronic game, close up

Gameplay Mechanics

  • Objective: Move your laser cannon horizontally across the bottom of the screen to shoot down descending waves of alien invaders.
  • Layout: Displays four distinct lanes of action with columns of moving digital alien targets.
  • Scoring System: Tracks and displays electronic numeric scoring up to a maximum of 1,000 points.
  • Audio: Features simple built-in, synthesized electronic space sound effects for firing lasers and alien tracking.

Known Product Variants

  • 1980 Black Model: The original release featuring a dark case, designed and programmed natively in Japan by Entex Tokyo.
  • 1981 Grey Model: A re-programmed version developed by Rick Dyer & AMS featuring slightly adjusted gameplay. The distinct grey casing was actually the result of a factory paperwork typo that swapped two Pantone color codes.
Entex Space Invader handheld electronic game, back of box
Entex Space Invader handheld electronic game, back of box
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Author: Mark Whitfield

Welcome to my site! After graduating in Computing in 1990, I accepted a position as a programmer at a Runcorn based software house specialising in electronic banking software, namely sp/ARCHITECT-BANK on Tandem Computers (now HPE NonStop). This was before the internet became more prevalent and so the notion of enabling desktop access to company accounts for inter-account transfers and book keeping was still quite a cutting edge idea (and smartphones only ever hinted at in Space 1999). The company was called The Software Partnership (which was taken over by Deluxe Data in 1994). I spent 5 years in Runcorn developing code for SP/ARCHITECT for various banks like TSB, Bank of Scotland, Rabobank and Girofon (Denmark) to name but a few. I then moved onto a software house in Salford Quays for further bank facing projects. After a further 23 years in the IT industry and now a Senior IT Project Manager (both Agile and Waterfall delivery), I thought I would echo out my Career Profile in this corner of the internet for quick and easy access.

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